Virtual and Augmented Reality in STEM Education: Enhancing Students’ Learning Outcomes
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Abstract
In India, STEM (Science, Technology, Engineering, Mathematics) education is widely recognized as critical for national development, yet it faces significant challenges. Despite India’s emphasis on technology, only about a quarter of higher-education enrollments are in STEM fields, and engineering/technology undergraduates declined from 16% in 2014–15 to just 11.8% in 2021–22. STEM courses are often viewed as “elite” and costly. At the school level, large resource gaps persist: for example, UNESCO reported over 1.1 million (19%) teacher vacancies, 69% of which are in rural schools. National data (UDISE+) show that only ~57% of schools have functional computers and [1]~54% have Internet access, and less than 25% have smart classrooms. Rural and under-resourced areas suffer acute disadvantages (only ~32% of schools have computers, rural internet penetration <40%). These challenges – lack of infrastructure, teacher shortages, rote‐learning culture and urban–rural disparities – underscore the need for innovative teaching methods. India’s National Education Policy (2020) calls for more experiential, competency-based learning, implying a role for educational technologies such as Virtual Reality (VR) and Augmented Reality (AR). This paper examines how VR/AR are being applied in Indian STEM education, their pedagogical benefits, real-world use cases, challenges, and policy implications.
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