A Review of Augmented Reality in Physics Education and physics laboratory experiments (Applications, Advantages, Challenges)
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Abstract
Augmented reality (AR) is one of the latest technologies that have demonstrated to be an efficient tool to improve pedagogical techniques, it have the potential to transform physics education by making challenging concepts visible and accessible to everyone.
This study presents a review of the literature on the use of augmented reality AR technology to support physics education as a developed technical learning environment, and evaluate it to determine the effectiveness of it in physics education. It synthesizes a set of 102 publications from 2000 to 2021.There were articles found using the keywords "Augmented Reality and Physics", " Augmented Reality and Physics, Augmented Reality and Physics Education, Augmented Reality and Physics Laboratory, Physics education development, Physics Education Motivation". A content analysis is used to investigate the characteristics, advantages, and applications of augmented reality in in the context of physics concepts and physics laboratory experiments. The findings reveal an increase in the number of AR studies in physics education during the last years, and the Most of the studies reviewed emphasize a positive effects of learning with (AR) in various instructional ways, where is the augmented reality learning components is foster learning by permits the learners to observe the real world with augmented virtual elements.
Thus, AR provides important advantages in fostering students’ conceptual understanding and good learning outcomes, motivation, performance, thinking level, technical skills, and the expertise. In addition, its role in pedagogical contributions and improve the learners interactions. However, few studies have pointed out some challenges to the use of augmented reality technology in physics education. Some noted challenges imposed by AR are usability issues and technical problems. In addition, current gaps in AR research and needs in the field are identified.
A number of suggestions for future research arose through this review for previous studies, it is suggested that augmented reality should be used in several subjects of physics which are difficult to comprehend. and AR experiences should complement traditional curriculum material. More studies related to the development and usability of AR applications are needed. learners’ opinions about usability and their suggested solutions to problems which they encountered should be more deeply explored. Additional research could be directed toward student satisfaction, motivation, interactions, and student engagement to better understand the advantages of AR in educational settings. also, the conditions relating to the problem of cognitive overload in AR technology applications should be researched (topic, age group, interface characteristics, etc.). Future studies on integrating augmented reality technology into smartphones applications and electronic gaming market to simulate physical concepts and experiments. Determine the best tools-based AR application (tablet-based AR, smartglasses, smartphones, etc.).
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